Claude: Fix mouse rescaling
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0c567163b2
commit
3be3e68c84
@ -141,29 +141,30 @@
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function setScreenSize(display)
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function setScreenSize(display)
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{
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{
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var mult = 1.0;
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var internalMult = 1.0;
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var displayWidth = display.offsetWidth;
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var displayWidth = display.offsetWidth;
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var displayHeight = display.offsetHeight;
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var displayHeight = display.offsetHeight;
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var minWidth = 1024;
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var minWidth = 1024;
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var minHeight = 768;
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var minHeight = 768;
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if(displayWidth < minWidth)
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if(displayWidth < minWidth)
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mult = minWidth / displayWidth;
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internalMult = minWidth / displayWidth;
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if(displayHeight < minHeight)
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if(displayHeight < minHeight)
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mult = Math.max(mult, minHeight / displayHeight);
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internalMult = Math.max(internalMult, minHeight / displayHeight);
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var internalWidth = Math.floor(displayWidth * mult);
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var internalWidth = Math.floor(displayWidth * internalMult);
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var internalHeight = Math.floor(displayHeight * mult);
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var internalHeight = Math.floor(displayHeight * internalMult);
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cx.setKmsCanvas(display, internalWidth, internalHeight);
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cx.setKmsCanvas(display, internalWidth, internalHeight);
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// Compute the size to be used for AI screenshots
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// Compute the size to be used for AI screenshots
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var screenshotMult = 1.0;
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var maxWidth = 1024;
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var maxWidth = 1024;
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var maxHeight = 768;
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var maxHeight = 768;
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if(internalWidth > maxWidth)
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if(internalWidth > maxWidth)
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mult = maxWidth / internalWidth;
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screenshotMult = maxWidth / internalWidth;
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if(internalHeight > maxHeight)
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if(internalHeight > maxHeight)
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mult = Math.min(mult, maxHeight / internalHeight);
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screenshotMult = Math.min(screenshotMult, maxHeight / internalHeight);
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var screenshotWidth = Math.floor(internalWidth * mult);
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var screenshotWidth = Math.floor(internalWidth * screenshotMult);
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var screenshotHeight = Math.floor(internalHeight * mult);
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var screenshotHeight = Math.floor(internalHeight * screenshotMult);
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// Track the state of the mouse as requested by the AI, to avoid losing the position due to user movement
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// Track the state of the mouse as requested by the AI, to avoid losing the position due to user movement
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displayConfig.set({width: screenshotWidth, height: screenshotHeight, mouseX: 0, mouseY: 0, mouseMult: mult});
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displayConfig.set({width: screenshotWidth, height: screenshotHeight, mouseX: 0, mouseY: 0, mouseMult: internalMult * screenshotMult});
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}
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}
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var curInnerWidth = 0;
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var curInnerWidth = 0;
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var curInnerHeight = 0;
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var curInnerHeight = 0;
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